Freeciv 2.0.0 wonders help

===Apollo Program===
Cost: 600
Upkeep: 0
Tech required: Space Flight
Entire map becomes visible for the player who owns it.  It allows
all players to start building spaceship parts (assuming they have
researched the necessary technologies).

===A.Smith's Trading Co.===
Cost: 400
Upkeep: 0
Tech required: Economics
City improvements which would normally have an upkeep of 1 are free
of upkeep, for all your cities.

===Colossus===
Cost: 100
Upkeep: 0
Tech required: Bronze Working
Obsoleted by: Flight
Each square around the city where this wonder is built that is
already generating some trade produces one extra trade resource.

* The discovery of Flight will make Colossus obsolete.
===Copernicus' Observatory===
Cost: 200
Upkeep: 0
Tech required: Astronomy
Boosts science production by 100% in the city where it is built.

===Cure For Cancer===
Cost: 600
Upkeep: 0
Tech required: Genetic Engineering
This stunning technological achievement makes one unhappy citizen
content in all your cities.

===Darwin's Voyage===
Cost: 300
Upkeep: 0
Tech required: Railroad
Charles Darwin's voyage sparked the discovery of the evolution of
the species, which inspired greater confidence in science. Gives two
immediate technology advances.

===Eiffel Tower===
Cost: 100
Upkeep: 0
Tech required: Steam Engine
Your reputation and goodwill among other nations is increased while
you possess this wonder.  Reputation is recovered twice as fast as
it would otherwise.

===Great Library===
Cost: 300
Upkeep: 0
Tech required: Literacy
Obsoleted by: Electricity
The civilization which builds the Great Library gets every advance
that at least two other civilizations have achieved.

* The discovery of Electricity will make Great Library obsolete.
===Great Wall===
Cost: 300
Upkeep: 0
Tech required: Masonry
Obsoleted by: Metallurgy
Works as a City Wall in all your cities.

* The discovery of Metallurgy will make Great Wall obsolete.
===Hanging Gardens===
Cost: 200
Upkeep: 0
Tech required: Pottery
Obsoleted by: Railroad
Makes one content citizen happy in every city. Makes two extra
content citizens happy in the city containing the Hanging Gardens
(that is, a total of 3).  In the unlikely event where there are no
content citizens to get the effect of Hanging Gardens, the wonder
applies to unhappy citizens (making them content instead).

* The discovery of Railroad will make Hanging Gardens obsolete.
===Hoover Dam===
Cost: 600
Upkeep: 0
Tech required: Electronics
Works as if you had a Hydro Plant in every city.  (This reduces
pollution and increases the effects of Factories and Mfg. Plants.)

===Isaac Newton's College===
Cost: 300
Upkeep: 0
Tech required: Theory of Gravity
Boosts science production by 100% in every city you control that has
a University.

===J.S. Bach's Cathedral===
Cost: 400
Upkeep: 0
Tech required: Theology
Makes two unhappy citizens content in every city.

===King Richard's Crusade===
Cost: 150
Upkeep: 0
Tech required: Engineering
Obsoleted by: Robotics
Adds one extra shield resource on every square around the city where
it is built.

* The discovery of Robotics will make King Richard's Crusade
obsolete.
===Leonardo's Workshop===
Cost: 400
Upkeep: 0
Tech required: Invention
Obsoleted by: Automobile
Upgrades one obsolete unit per game turn.

* The discovery of Automobile will make Leonardo's Workshop
obsolete.
===Lighthouse===
Cost: 200
Upkeep: 0
Tech required: Map Making
Obsoleted by: Magnetism
Gives all your sea units 1 additional movement point and eliminates
the risk of losing Triremes on the high seas.  Makes all your new
sea units veterans (for all your cities).

* The discovery of Magnetism will make Lighthouse obsolete.
===Magellan's Expedition===
Cost: 400
Upkeep: 0
Tech required: Navigation
Gives all your sea units 2 additional movement points.

===Manhattan Project===
Cost: 600
Upkeep: 0
Tech required: Nuclear Fission
* Allows all players with knowledge of Rocketry to build Nuclear
units.
  
===Marco Polo's Embassy===
Cost: 200
Upkeep: 0
Tech required: Trade
Obsoleted by: Communism
The player who owns it gets an embassy with all players.

* The discovery of Communism will make Marco Polo's Embassy
obsolete.
===Michelangelo's Chapel===
Cost: 400
Upkeep: 0
Tech required: Monotheism
Counts as having a Cathedral in each of your cities.  This makes 3
unhappy citizens content in each city.  The discovery of Theology
increases the effect of a Cathedral, making an additional unhappy
citizen content.  The discovery of Communism lessens the effect of a
Cathedral, reducing by one the number of unhappy citizens made
content.

===Oracle===
Cost: 100
Upkeep: 0
Tech required: Mysticism
Obsoleted by: Theology
Makes two of your unhappy citizens content in every city with a
temple.

* The discovery of Theology will make Oracle obsolete.
===Pyramids===
Cost: 200
Upkeep: 0
Tech required: Masonry
Counts as having a Granary in every city.

===SETI Program===
Cost: 600
Upkeep: 0
Tech required: Computers
Boosts science production in each city with a Research Lab by 100%. 

===Shakespeare's Theatre===
Cost: 200
Upkeep: 0
Tech required: Medicine
Makes all unhappy citizens content, in the city where it is located.

===Statue of Liberty===
Cost: 400
Upkeep: 0
Tech required: Democracy
Allows you to choose any government, including those that have not
yet been researched by your civilization, and without the transition
period of Anarchy.

===Sun Tzu's War Academy===
Cost: 300
Upkeep: 0
Tech required: Feudalism
Obsoleted by: Mobile Warfare
All your new ground units start at the first veteran level. The 
chance of a unit getting the next veteran level after a battle 
increases by half.

* The discovery of Mobile Warfare will make Sun Tzu's War Academy
obsolete.
===United Nations===
Cost: 600
Upkeep: 0
Tech required: Communism
All your units regain two extra hitpoints per turn.

===Women's Suffrage===
Cost: 600
Upkeep: 0
Tech required: Industrialization
Counts as a Police Station in every city.  (That is, for each city,
reduces unhappiness for military units outside the city by 2 under
Democracy and 1 under Republic.  This wonder has no effect under
other governments.)